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Post by hekatommyriagon on Jun 15, 2012 22:37:32 GMT -4
Alright! This is where were will plan.
I already have multiple ways to use my power. And while I will be going away for a week for vacation, Kyle will keep me up to date on what I miss via phone. So if you have anything to tell me just pass it onto Kyle for now.
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Post by johnny on Jun 15, 2012 23:23:43 GMT -4
I'm pretty excited for this.
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Post by surge on Jun 16, 2012 2:55:55 GMT -4
I already posted my plan for dayphase in the intro thread, but as far as night goes, Viero (and Q) would you be okay with us proxy using your powers while you are away?
My plan was to grab smashbro right away with ym recruit power. he and I are always buddy buddy so him being an ally would not be terribly suspicious is he or i scumslip toward each other. Also I have him on the mobile phone in case shit goes down. thoughts?
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Post by Quaetam on Jun 16, 2012 12:45:56 GMT -4
Just texted Viero about it, he says no, so I'll also say no. Were it anything but a yakuza power, something that costs Viero his life if it succeeds, I'd say it's fine, but, well, it's a yakuza power. Viero should have a say in matters of his own life.
He'll only be gone one nightphase anyways.
Also, Surge, since I'm not sure if I specified, your persuasion works once a day and once a night. Don't forget to use it, it's a very important power. Any questions about the support system?
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Post by hudsonboy111 on Jun 16, 2012 13:42:43 GMT -4
Okay, I'm pumped for this too! And Surge (and Q), I will be at Scout Camp the first week in July, but that's the only extended period of time I'll be away. I'm okay with you proxy using my hacking/killing powers that week, as long as Q okays it.
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Post by surge on Jun 16, 2012 16:18:53 GMT -4
Once a day AND once a night? That seems pretty heavy. Are they not permanently drawn over?
And I understand Vie not wanting to be at risk, if a situation comes up where we think we'll need him, I guess we'll either contact him for his approval long in advance, or deal with it another way.
While we are posting vacation times, I'll be at SDCC the weekend of July 12th-15th. Hopefully the game will be over or we won't be in a critical situation.
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Post by Quaetam on Jun 16, 2012 17:05:18 GMT -4
Explained this via steam to you, I might as well clear it up here.
This game has TWO conditions for each role:
Alignment and Support.
Alignment works like it always has. You five are Alignment: Avalanchia. The Townies are Alignment: Townie.
Support, however, is a new condition, unknown to most players. The Coalition currently rules this world. Thus, the vast majority of players currently support the Coalition. All Avalanchians permanently support Avalanchia; all Coalition players permanently support the Coalition. Among everyone else, however, Support and Alignment are entirely separate. A Coalition supporting townie and an Avalanchia supporting townie are both still townies, etc. Support does matter though. However, King Surge here has the ability to persuade one player into supporting Avalanchia each day and each night. (The Coalition has an equivalent ability, and will be actively swaying people back). If enough players currently support Avalanchia over the Coalition, you guys will take over, becoming Masons, while the Coalition is forced into hiding, becoming a Mafia. They CAN win support back over but it becomes much harder, so it's not like the favor of the people will be flipflopping back and forth every phase. Support has no bearing on alignment, but it will affect your status as a team, and gives you an alternate way to win.
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Post by surge on Jun 16, 2012 17:22:14 GMT -4
Here is an abridged list of our powers: surge: Godfather, recruit for support Johnny: delayed kills Hudson: role/voteblock, unblockable kill (1 day recharge) Avalanche: Nexus, 3shot force crazytalk Viero: Yakuza, other powers that grow with claims.
So offensively, we have an unblockable kill, a delayed kill (which I think is very good.) and a doublekill if I am the last one left. Our bread and butter kills should be the unblockable and the delayed kills. Unblockable for obvious reasons, we can assume that this game probably contains more than just a few factions, and if our faction leader is unnightkillable, it's not unreasonable to assume that other leaders are unkillable as well. Since it has a one night cd, we can mix in kills from me and kills from the delayed killer.
The delayed kill is probably my favorite mafia role, and I think with a roleclaim punisher, we can use this terribly effectively. Because it doesn't go off at night, and to my knowledge, does not compromise identity. We can use this as a wonderful frame, set someone who is locked in a disagreement to detonate during the day, they flip as notmaf, and whoever they were openly suspiciously of or whoever was on their case is painted as suspicious. Accused of making the kill, they're pressured to roleclaim, which boosts Vie's power. As long as we use this role to frame, and the unblockable to dispose of our enemies, we can keep the town confused and our enemies dead (which is our aim.)
Defensively, we don't have much. I'm immune to all but unblockables, but the rest of you guys aren't. Av has a nexus power, but that only applies to him. It's a good docblock though.
As far as crowd control goes, we have a roleblock, and a 3shot crazytalk. Crazytalk might be a good early move to force suspicion on someone early, but it can easily backfire if we don't get the lynch on them right away and suddenly that person looks very good. On the other hand, it's a good anti-wall. Anyone who catches a lead and has an impending wall on one of our own would be a good target for this, it'll buy us a dayphase free of suspicion. td260, relmitos, and weldar are good targets for this one, but only when the situation calls for it, and only when you feel like using it, av.
Roleblock comes with a voteblock, so we have to be careful about using it. Game 18, my fellow mafians continually voteblocked someone who supported my arguements inthread and as a result, we lost lynching power. Save it for the people who are difficult to bullshit: Raya, weldar, snake, warchamp, and possibly spoonman if he proves to be a problem.
Also to address the 1shot recruit, Viero should use it if you have an impending lynch, and use it on someone who is basically already proven in thread as a confirmed townie but who is NOT confirmed coalition.
These are my impressions as we can optimally operate as a mafia. For a quick recap, use unblockable to take out real enemies, delayed kill to frame people. Nexus to cop-block, crazytalk to block walls on mafians. Voteblock on people who are powerplayers.
>>>Please let me know what you guys think of this, if you agree or disagree with my strategy, have any other ideas, or just let me know you read it and we are on the same page.
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Post by johnny on Jun 17, 2012 15:42:45 GMT -4
I'll be at work for a number of hours when the game starts. I may post a little, but not as much as I'd like.
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Post by hudsonboy111 on Jun 17, 2012 16:03:54 GMT -4
Here is an abridged list of our powers: surge: Godfather, recruit for support Johnny: delayed kills Hudson: role/voteblock, unblockable kill (1 day recharge), and search the interwebz for infoAvalanche: Protect nexus, 3shot force crazytalk Viero: Yakuza, other powers that grow with claims. Just clarifying that I have the power to get random information too. I wonder if Q would let us target him for spont mode. Imagine the host going batshit crazy like that If we're feeling really ambitious, we could combine the spont mode and the delayed kill (which is a bomb), so someone could go crazy then blow up. That would fuck with the town. On another note, the crazy talk is not new, so the other players might be used to it and they could assume that it's not a sign of suspicion against the player, but just a sign that the player's medicine has been fucked with. And Q, is my unblock-a-kill still transferred as the result of a bus driver? I'm assuming it is, but I'd like to have the clarified. Also, I thought that Avalanche's nexus just worked for powers that targeted him, not his targets, so that would leave Surge and Avalanche as the only people with defensive powers.
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Post by surge on Jun 17, 2012 16:26:51 GMT -4
I forgot about that one. We'll save that for when we're confused about whats going on in thread. I also didn't notice that AVs power only applied to him. In that case, we've got very lttle to defend with, so it's extra important that we stay safe.
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Post by Quaetam on Jun 17, 2012 16:46:17 GMT -4
Took me a while to decide whether or not to inform you, but I've decided I'll provide here... There is a Traitor role this game. One player is on your side and will join you if nightkilled. This will not waste Quaetman's unblockable charge, as, well, he doesn't kill the traitor
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Post by hudsonboy111 on Jun 17, 2012 20:03:50 GMT -4
Oh, that's cool! Thanks for mentioning that, Q.
Idea: I can voteblock one of us when we get some heat in the thread. Now we just need to avoid the Day 1 random lynch and it should be a good start.
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Post by hudsonboy111 on Jun 18, 2012 20:50:18 GMT -4
Well today's going well. Though, It'd suck if dark falco's the traitor
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Post by hudsonboy111 on Jun 19, 2012 0:05:20 GMT -4
Idea: surge, persuade Weldar next, and then Relm. Those are the two I see putting out ideas the most
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